43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealVirtualizationToolTarget : TargetRules
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{
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public UnrealVirtualizationToolTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LaunchModuleName = "UnrealVirtualizationTool";
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bBuildDeveloperTools = false;
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bCompileAgainstEditor = false;
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bBuildWithEditorOnlyData = true;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstApplicationCore = true;
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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bUsesSlate = false;
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// This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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// Enable Developer plugins
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bCompileWithPluginSupport = true;
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// Reduce the final exe/pdb size
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WindowsPlatform.bStripUnreferencedSymbols = true;
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WindowsPlatform.bMergeIdenticalCOMDATs = true;
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WindowsPlatform.bUseBundledDbgHelp = false;
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WindowsPlatform.bPixProfilingEnabled = false;
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bEnableTrace = true;
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GlobalDefinitions.Add("UE_SUPPORT_FULL_PACKAGEPATH=1");
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}
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}
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