Files
UnrealEngine/Engine/Source/Programs/UnrealVS/UnrealVS.Shared/BatchBuilder.cs
2025-05-18 13:04:45 +08:00

96 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using System;
using System.ComponentModel.Design;
using System.IO;
namespace UnrealVS
{
internal class BatchBuilder
{
/** constants */
private const int BatchBuilderToolWindowId = 0x1300;
/** properties */
public bool IsBusy
{
get
{
return ToolControl.IsBusy;
}
}
public static BatchBuilderToolControl.BatchBuilderToolState _ToolControlState = new BatchBuilderToolControl.BatchBuilderToolState();
private static BatchBuilderToolControl _ToolControl;
public static BatchBuilderToolControl ToolControl
{
get
{
if (_ToolControl == null) _ToolControl = new BatchBuilderToolControl(_ToolControlState);
return _ToolControl;
}
}
/** methods */
public BatchBuilder()
{
}
public void Initialize()
{
// Create the command for the tool window
var ToolWindowCommandId = new CommandID(GuidList.UnrealVSCmdSet, BatchBuilderToolWindowId);
var ToolWindowMenuCommand = new MenuCommand(ShowToolWindow, ToolWindowCommandId);
UnrealVSPackage.Instance.MenuCommandService.AddCommand(ToolWindowMenuCommand);
}
/// <summary>
/// Called from the package class when there are options to be read out of the solution file.
/// </summary>
/// <param name="Stream">The stream to load the option data from.</param>
public void LoadOptions(Stream Stream)
{
_ToolControlState.LoadOptions(Stream);
}
/// <summary>
/// Called from the package class when there are options to be written to the solution file.
/// </summary>
/// <param name="Stream">The stream to save the option data to.</param>
public void SaveOptions(Stream Stream)
{
_ToolControlState.SaveOptions(Stream);
}
/// <summary>
/// Tick function called from the package
/// </summary>
public void Tick()
{
ThreadHelper.ThrowIfNotOnUIThread();
ToolControl.Tick();
}
private void ShowToolWindow(object sender, EventArgs e)
{
ThreadHelper.ThrowIfNotOnUIThread();
// Get the instance number 0 of this tool window. This window is single instance so this instance
// is actually the only one.
// The last flag is set to true so that if the tool window does not exists it will be created.
ToolWindowPane ToolWindow = UnrealVSPackage.Instance.FindToolWindow(typeof(BatchBuilderToolWindow), 0, true);
if ((null == ToolWindow) || (null == ToolWindow.Frame))
{
throw new NotSupportedException(Resources.ToolWindowCreateError);
}
IVsWindowFrame ToolWindowFrame = (IVsWindowFrame)ToolWindow.Frame;
Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(ToolWindowFrame.Show());
}
}
}