29 lines
800 B
C++
29 lines
800 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Mappings.h"
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#include "Importer.h"
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#include "StaticMesh.h"
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namespace Lightmass
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{
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/** A static indicating that debug borders should be used around padded mappings. */
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bool FStaticLightingMapping::s_bShowLightmapBorders = false;
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void FStaticLightingMapping::Import( class FLightmassImporter& Importer )
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{
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Importer.ImportData( (FStaticLightingMappingData*) this );
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Mesh = Importer.GetStaticMeshInstances().FindRef(Guid);
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}
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void FStaticLightingTextureMapping::Import( class FLightmassImporter& Importer )
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{
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FStaticLightingMapping::Import( Importer );
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Importer.ImportData( (FStaticLightingTextureMappingData*) this );
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CachedSizeX = SizeX;
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CachedSizeY = SizeY;
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SurfaceCacheSizeX = 0;
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SurfaceCacheSizeY = 0;
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}
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} //namespace Lightmass
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