37 lines
705 B
C++
37 lines
705 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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namespace Lightmass
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{
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enum ELightingSolverType
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{
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/** Default direct lighting solver with no global/bounced lighting */
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LightSolver_Direct=0,
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/** GI solver type */
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LightSolver_Bouncy
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};
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/**
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* A set of parameters specifying how static lighting is rebuilt.
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*/
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class FLightingBuildOptions
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{
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public:
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FLightingBuildOptions()
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: bPerformFullQualityBuild(true)
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, LightSolverType(LightSolver_Direct)
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{}
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/** Whether to use fast or pretty lighting build. */
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bool bPerformFullQualityBuild;
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/** Current light solver type desired */
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ELightingSolverType LightSolverType;
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};
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} //namespace Lightmass
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