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UnrealEngine/Engine/Source/Programs/UnrealLightmass/Private/ImportExport/Material.cpp
2025-05-18 13:04:45 +08:00

83 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Material.h"
#include "Importer.h"
namespace Lightmass
{
// The logic of these function needs to match SubstrateMaterial.cpp
bool IsOpaqueOrMaskedBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_Opaque || BlendMode == BLEND_Masked; }
bool IsTranslucentOnlyBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_Translucent || BlendMode == BLEND_TranslucentColoredTransmittance || BlendMode == BLEND_TranslucentGreyTransmittance; }
bool IsAlphaHoldoutBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_AlphaHoldout; }
bool IsModulateBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_Modulate || BlendMode == BLEND_ColoredTransmittanceOnly; }
bool IsAdditiveBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_Additive; }
bool IsAlphaCompositeBlendMode(EBlendMode BlendMode) { return BlendMode == BLEND_AlphaComposite; }
//----------------------------------------------------------------------------
// Material base class
//----------------------------------------------------------------------------
void FBaseMaterial::Import( class FLightmassImporter& Importer )
{
verify(Importer.ImportData((FBaseMaterialData*)this));
}
//----------------------------------------------------------------------------
// Material class
//----------------------------------------------------------------------------
void FMaterial::Import( class FLightmassImporter& Importer )
{
// import super class
FBaseMaterial::Import(Importer);
// import the shared data structure
verify(Importer.ImportData((FMaterialData*)this));
// import the actual material samples...
int32 ReadSize;
// Emissive
ReadSize = EmissiveSize * EmissiveSize;
checkf(ReadSize > 0, TEXT("Failed to import emissive data!"));
MaterialEmissive.Init(TF_ARGB16F, EmissiveSize, EmissiveSize);
verify(Importer.Read(MaterialEmissive.GetData(), ReadSize * sizeof(FFloat16Color)));
// Diffuse
ReadSize = DiffuseSize * DiffuseSize;
if (ReadSize > 0)
{
MaterialDiffuse.Init(TF_ARGB16F, DiffuseSize, DiffuseSize);
verify(Importer.Read(MaterialDiffuse.GetData(), ReadSize * sizeof(FFloat16Color)));
}
else
{
// Opaque materials should always import diffuse
check(!IsOpaqueOrMaskedBlendMode(BlendMode));
}
// Transmission
ReadSize = TransmissionSize * TransmissionSize;
if (ReadSize > 0)
{
MaterialTransmission.Init(TF_ARGB16F, TransmissionSize, TransmissionSize);
verify(Importer.Read(MaterialTransmission.GetData(), ReadSize * sizeof(FFloat16Color)));
}
else
{
// Materials with a translucent blend mode should always import transmission
check(!IsTranslucentOnlyBlendMode(BlendMode) && !IsAdditiveBlendMode(BlendMode) && !IsModulateBlendMode(BlendMode) && !IsAlphaCompositeBlendMode(BlendMode) && !IsAlphaHoldoutBlendMode(BlendMode))
}
// Normal
ReadSize = NormalSize * NormalSize;
if( ReadSize > 0 )
{
MaterialNormal.Init(TF_ARGB16F, NormalSize, NormalSize);
verify(Importer.Read(MaterialNormal.GetData(), ReadSize * sizeof(FFloat16Color)));
}
}
} // namespace Lightmass