Files
UnrealEngine/Engine/Source/Programs/UnrealInsights/UnrealInsights.Target.cs
2025-05-18 13:04:45 +08:00

50 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
using EpicGames.Core;
[SupportedPlatforms("Win64", "Linux", "Mac")]
public class UnrealInsightsTarget : TargetRules
{
[CommandLine("-Monolithic")]
public bool bMonolithic = false;
public UnrealInsightsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = bMonolithic ? TargetLinkType.Monolithic : TargetLinkType.Modular;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "UnrealInsights";
if (bBuildEditor)
{
ExtraModuleNames.Add("EditorStyle");
}
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bForceBuildTargetPlatforms = true;
bCompileWithStatsWithoutEngine = true;
bCompileWithPluginSupport = true;
// For source code editor access & regex (crossplatform)
bIncludePluginsForTargetPlatforms = true;
bCompileICU = true;
// For UI functionality
bBuildDeveloperTools = true;
if (Target.Platform == UnrealTargetPlatform.Win64 && Architecture.bIsX64 && Configuration != UnrealTargetConfiguration.Shipping)
{
bWithLiveCoding = true;
}
bHasExports = false;
// Enable server controls
GlobalDefinitions.Add("UE_TRACE_SERVER_CONTROLS_ENABLED=1");
// Have UnrealInsights implicitly launch the trace store.
GlobalDefinitions.Add("UE_TRACE_SERVER_LAUNCH_ENABLED=1");
}
}