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UnrealEngine/Engine/Source/Programs/UnrealGameSync/UnrealGameSyncAutomation/UnrealGameSyncAutomation.csproj
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWindowsForms>true</UseWindowsForms>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<RootNamespace>UnrealGameSyncAutomation</RootNamespace>
<AssemblyName>UnrealGameSyncAutomation</AssemblyName>
<RunAnalyzersDuringBuild>False</RunAnalyzersDuringBuild>
<Configurations>Debug;Release;Analyze</Configurations>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
</Project>