Files
UnrealEngine/Engine/Source/Programs/UnrealGameSync/MetadataServer/Web.template.config
2025-05-18 13:04:45 +08:00

44 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
For more information on how to configure your ASP.NET application, please visit
http://go.microsoft.com/fwlink/?LinkId=301879
-->
<configuration>
<appSettings>
<add key="StoreBuildMetadata" value="false" />
</appSettings>
<!--
For a description of web.config changes see http://go.microsoft.com/fwlink/?LinkId=235367.
The following attributes can be set on the <httpRuntime> tag.
<system.Web>
<httpRuntime targetFramework="4.5" />
</system.Web>
-->
<!-- Leave this connection string blank! It should go in either the .debug or .release transform config
There is a custom build step on BeforeBuild that generates a transformed Web.config on the fly. The generated Web.config should not be checked into source control,
and this template.config should be checked in in it's place. -->
<connectionStrings>
<add name="ConnectionString" connectionString=""/>
</connectionStrings>
<system.web>
<compilation debug="true" targetFramework="4.5" />
<httpRuntime targetFramework="4.5" />
</system.web>
<system.webServer>
<handlers>
<remove name="ExtensionlessUrlHandler-Integrated-4.0" />
<remove name="OPTIONSVerbHandler" />
<remove name="TRACEVerbHandler" />
<add name="ExtensionlessUrlHandler-Integrated-4.0" path="*." verb="*" type="System.Web.Handlers.TransferRequestHandler" preCondition="integratedMode,runtimeVersionv4.0" />
</handlers>
</system.webServer>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-12.0.0.0" newVersion="12.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>