Files
UnrealEngine/Engine/Source/Programs/UnrealGameSync/MetadataServer/Models/BuildData.cs
2025-05-18 13:04:45 +08:00

51 lines
953 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MetadataServer.Models
{
public class Link
{
public string Text { get; set; } = String.Empty;
public string Url { get; set; } = String.Empty;
}
public class BuildMetadata
{
public List<Link> Links { get; set; } = new List<Link>();
}
public class BuildData
{
public enum BuildDataResult
{
Starting,
Failure,
Warning,
Success,
Skipped,
}
public long Id;
public int ChangeNumber;
public string BuildType;
public BuildDataResult Result;
public string Url;
public string Project;
public string ArchivePath;
public BuildMetadata Metadata;
public bool IsSuccess
{
get { return Result == BuildDataResult.Success || Result == BuildDataResult.Warning; }
}
public bool IsFailure
{
get { return Result == BuildDataResult.Failure; }
}
}
}