Files
UnrealEngine/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Target.cs
2025-05-18 13:04:45 +08:00

38 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealFrontendTarget : TargetRules
{
public UnrealFrontendTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
AdditionalPlugins.Add("UdpMessaging");
LaunchModuleName = "UnrealFrontend";
// Stats are required even in Shipping
GlobalDefinitions.Add("FORCE_USE_STATS=1");
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bForceBuildTargetPlatforms = true;
bCompileWithStatsWithoutEngine = true;
bCompileWithPluginSupport = true;
// For UI functionality
bBuildDeveloperTools = true;
bHasExports = false;
bEnableTrace = true;
// Old Profiler (SessionFrontend/Profiler) is deprecated since UE 5.0. Use Trace/UnrealInsights instead.
//GlobalDefinitions.Add("UE_DEPRECATED_PROFILER_ENABLED=1");
// new project launcher
AdditionalPlugins.Add("ProjectLauncher");
}
}