Files
UnrealEngine/Engine/Source/Programs/UnrealFrontend/UnrealFrontend.Build.cs
2025-05-18 13:04:45 +08:00

99 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using UnrealBuildTool;
public class UnrealFrontend : ModuleRules
{
public UnrealFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateIncludePaths.AddRange(
new string[] {
"Programs/UnrealFrontend/Private/Commands",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AutomationController",
"Core",
"CoreUObject",
"DeviceManager",
"LauncherServices",
"Messaging",
"OutputLog",
"LegacyProjectLauncher",
"Projects",
"SessionFrontend",
"SessionServices",
"Slate",
"SlateCore",
"SourceCodeAccess",
"StandaloneRenderer",
"TargetDeviceServices",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector"
}
);
if (Target.Platform == UnrealTargetPlatform.Mac)
{
PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnixCommonStartup"
}
);
}
// @todo: allow for better plug-in support in standalone Slate apps
PrivateDependencyModuleNames.AddRange(
new string[] {
"DirectoryWatcher",
"Networking",
"Sockets",
"TcpMessaging",
"UdpMessaging",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
if (Target.GlobalDefinitions.Contains("UE_DEPRECATED_PROFILER_ENABLED=1"))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Profiler",
"ProfilerClient",
}
);
}
}
}