50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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using System.Reflection;
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namespace UnrealControls
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{
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/// <summary>
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/// This class represents an about box for an Unreal application.
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/// </summary>
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public partial class UnrealAboutBox : Form
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="AppIcon">The icon of the host application.</param>
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public UnrealAboutBox(Icon AppIcon, EngineVersioning Versioning)
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{
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InitializeComponent();
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Assembly EntryAssembly = Assembly.GetEntryAssembly();
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mLabel_AppVersion.Text = mLabel_AppVersion.Text.Replace("N/A", EntryAssembly.GetName().Version.ToString());
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if( Versioning == null )
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{
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Versioning = new EngineVersioning();
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}
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if( Versioning.Changelist > -1 )
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{
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mLabel_Changelist.Text = mLabel_Changelist.Text.Replace( "N/A", Versioning.Changelist.ToString() );
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}
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if( Versioning.EngineVersion > -1 )
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{
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mLabel_EngineVersion.Text = mLabel_EngineVersion.Text.Replace( "N/A", Versioning.EngineVersion.ToString() );
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}
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mPictureBox_AppIcon.Image = AppIcon.ToBitmap();
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}
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}
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} |