Files
UnrealEngine/Engine/Source/Programs/UnrealCloudDDC/Jupiter/Tests/Functional/AssemblyInfo.cs
2025-05-18 13:04:45 +08:00

19 lines
945 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.TestTools.UnitTesting;
// In SDK-style projects such as this one, several assembly attributes that were historically
// defined in this file are now automatically added during build and populated with
// values defined in project properties. For details of which attributes are included
// and how to customise this process see: https://aka.ms/assembly-info-properties
// Setting ComVisible to false makes the types in this assembly not visible to COM
// components. If you need to access a type in this assembly from COM, set the ComVisible
// attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM.
[assembly: Guid("3d824e67-c77f-44ca-bae0-2fba4a274b70")]
[assembly: Parallelize(Workers = 0, Scope = ExecutionScope.ClassLevel)]