Files
UnrealEngine/Engine/Source/Programs/UnrealCloudDDC/Jupiter.Common/Utils/StringUtils.cs
2025-05-18 13:04:45 +08:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Text;
namespace Jupiter
{
public static class StringUtils
{
public static int GetHexVal(char hex)
{
return hex - (hex < 58 ? 48 : hex < 97 ? 55 : 87);
}
public static string FormatAsHexString(byte[] data)
{
StringBuilder sb = new StringBuilder(data.Length * 2);
foreach (byte b in data)
{
string hex = b.ToString("X2");
sb.Append(hex);
}
return sb.ToString();
}
public static string FormatAsHexLowerString(byte[] data)
{
StringBuilder sb = new StringBuilder(data.Length * 2);
foreach (byte b in data)
{
string hex = b.ToString("x2");
sb.Append(hex);
}
return sb.ToString();
}
public static byte[] ToHashFromHexString(string hex)
{
if (hex.Length % 2 == 1)
{
throw new Exception("The binary key cannot have an odd number of digits");
}
byte[] arr = new byte[hex.Length >> 1];
for (int i = 0; i < hex.Length >> 1; ++i)
{
arr[i] = (byte)((StringUtils.GetHexVal(hex[i << 1]) << 4) + StringUtils.GetHexVal(hex[(i << 1) + 1]));
}
return arr;
}
}
}