Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/ToolChain/IWYUToolChain.cs
2025-05-18 13:04:45 +08:00

223 lines
9.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using UnrealBuildBase;
namespace UnrealBuildTool
{
class IWYUToolChain : ClangToolChain
{
private List<string> CrossCompilingArguments = new();
private FileReference IWYUMappingFile;
private string RelativePathToIWYUDirectory = @"Binaries\ThirdParty\IWYU";
public static void ValidateTarget(TargetRules Target)
{
Target.DebugInfo = DebugInfoMode.None;
Target.bDisableLinking = true;
Target.bUsePCHFiles = false;
Target.bUseSharedPCHs = false;
Target.bUseUnityBuild = false;
Target.bCompileISPC = false;
}
public IWYUToolChain(ReadOnlyTargetRules Target, ILogger InLogger) : base(ClangToolChainOptions.None, InLogger)
{
// set up the path to our toolchains
IWYUMappingFile = FileReference.Combine(Unreal.EngineDirectory, RelativePathToIWYUDirectory, "ue_mapping.imp");
if (IWYUMappingFile == null)
{
throw new BuildException("It seems you don't have access to NotForLicensees folder.\n" +
"IWYU is not yet released to the public." +
"We are working on validating so we can release the modified iwyu exe");
}
}
protected override ClangToolChainInfo GetToolChainInfo()
{
LinuxPlatformSDK PlatformSDK = new LinuxPlatformSDK(Logger);
DirectoryReference? BaseLinuxPath = PlatformSDK.GetBaseLinuxPathForArchitecture(LinuxPlatform.DefaultHostArchitecture);
SourceFileMetadataCache MetadataCache = SourceFileMetadataCache.CreateHierarchy(null, Logger);
CppCompileEnvironment CrossCompileEnvironment = new CppCompileEnvironment(UnrealTargetPlatform.Linux, CppConfiguration.Development, new(LinuxPlatform.DefaultHostArchitecture), MetadataCache);
CrossCompilingArguments.Add($"--sysroot=\"{NormalizeCommandLinePath(BaseLinuxPath!)}\"");
FileReference ClangPath = FileReference.Combine(BaseLinuxPath!, "bin", $"clang++{BuildHostPlatform.Current.BinarySuffix}");
ClangToolChainInfo CompilerToolChainInfo = new ClangToolChainInfo(BaseLinuxPath, ClangPath, null!, Logger);
// starting with clang 16.x the directory naming changed to include major version only
string ClangVersionString = (CompilerToolChainInfo.ClangVersion.Major >= 16) ? CompilerToolChainInfo.ClangVersion.Major.ToString() : CompilerToolChainInfo.ClangVersion.ToString();
DirectoryReference SystemPath = DirectoryReference.Combine(BaseLinuxPath!, "lib", "clang", ClangVersionString, "include");
CrossCompilingArguments.Add(GetSystemIncludePathArgument(SystemPath, CrossCompileEnvironment));
string DevPath = ""; //@"include-what-you-use-0.19\vs_projects\bin\RelWithDebInfo";
FileReference IWYUPath = FileReference.Combine(Unreal.EngineDirectory, RelativePathToIWYUDirectory, DevPath, @"include-what-you-use.exe");
return new ClangToolChainInfo(IWYUPath.Directory, IWYUPath, IWYUPath, Logger);
}
protected override string GetFileNameFromExtension(string AbsolutePath, string Extension)
{
string FileName = Path.GetFileName(AbsolutePath);
if (Extension == ".o")
{
Extension = ".iwyu";
}
return FileName + Extension;
}
protected override CPPOutput CompileCPPFiles(CppCompileEnvironment CompileEnvironment, IEnumerable<FileItem> InputFiles, DirectoryReference OutputDir, string ModuleName, IActionGraphBuilder Graph)
{
if (!InputFiles.Any())
{
return new CPPOutput();
}
Dictionary<FileItem, List<FileItem>> GenCppLookup = CompileEnvironment.FileInlineGenCPPMap;
List<string> GlobalArguments = new();
if (CompileEnvironment.UserIncludePaths.Count != 0)
{
GetCompileArguments_Global(CompileEnvironment, GlobalArguments);
}
// Need to add these on cmd line.. IWYU is not parsing commands after response file expansion.
string CommonCommandLineArgs = " -Xiwyu --mapping_file=" + IWYUMappingFile.FullName +
" -Xiwyu --prefix_header_includes=keep" +
// " -Xiwyu --transitive_includes_only" + // Since we are building headers separately (not together with their cpp) we don't need this
" -Xiwyu --no_check_matching_header" +
" -Xiwyu --cxx17ns";
// Create a compile action for each source file.
List<FileItem> IwyuFiles = new List<FileItem>();
foreach (FileItem SourceFile in InputFiles)
{
//if (SourceFile.HasExtension(".cpp") || !SourceFile.FullName.Contains("\\Runtime\\Engine\\"))
// continue;
Action Action = CompileCPPFile(CompileEnvironment, SourceFile, OutputDir, ModuleName, Graph, GlobalArguments, new CPPOutput());
FileItem IwyuItem = Action.ProducedItems.First(i => i.Name.EndsWith(".iwyu"));
string CommandLineArgs = CommonCommandLineArgs + " -Xiwyu --write_json_path=\"" + IwyuItem + "\" ";
if (SourceFile.HasExtension(".cpp"))
{
List<FileItem>? InlinedFiles;
if (GenCppLookup.TryGetValue(SourceFile, out InlinedFiles))
{
foreach (FileItem InlinedFile in InlinedFiles)
{
CommandLineArgs += $"-Xiwyu --check_also={InlinedFile.FullName.Replace('\\', '/')} ";
}
}
}
else
{
// We want to build header files first
Action.bIsHighPriority = true;
}
Action.CommandArguments = CommandLineArgs + Action.CommandArguments;
IwyuFiles.Add(IwyuItem);
}
return new CPPOutput() { ObjectFiles = IwyuFiles };
}
// Include paths must be absolute because we have code gen that can produce includes that looks like this: "../../../Source/Foo/Bar.h"
// IWYU combines include path and include and then try to normalize the result. This could result in a path that can't be normalized because there are more
// ".." than there are directories to reduce. This silently fails in odd ways
/// <inheritdoc/>
public override string NormalizeCommandLinePath(FileSystemReference Reference, CppRootPaths RootPath)
{
return Reference.FullName.Replace('\\', '/');
}
/// <inheritdoc/>
public override string NormalizeCommandLinePath(FileItem Item, CppRootPaths RootPath)
{
return NormalizeCommandLinePath(Item.Location, RootPath);
}
// Code below here is mostly copy-pasted from LinuxToolChain.
// We didn't inherit from LinuxToolChain on purpose in order to be able to add support for running iwyu against other clang platforms than linux
private static bool ShouldUseLibcxx(UnrealArch Architecture)
{
// set UE_LINUX_USE_LIBCXX to either 0 or 1. If unset, defaults to 1.
string? UseLibcxxEnvVarOverride = Environment.GetEnvironmentVariable("UE_LINUX_USE_LIBCXX");
if (String.IsNullOrEmpty(UseLibcxxEnvVarOverride) || UseLibcxxEnvVarOverride == "1")
{
return true;
}
return false;
}
protected override void GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment, List<string> Arguments)
{
Arguments.Add(GetPreprocessorDefinitionArgument("UE_DIRECT_HEADER_COMPILE=1"));
Arguments.Add(GetPreprocessorDefinitionArgument("PLATFORM_COMPILER_IWYU=1"));
base.GetCompileArguments_Global(CompileEnvironment, Arguments);
if (ShouldUseLibcxx(CompileEnvironment.Architecture))
{
Arguments.Add("-nostdinc++");
Arguments.Add(GetSystemIncludePathArgument(DirectoryReference.Combine(Unreal.EngineSourceDirectory, "ThirdParty", "Unix", "LibCxx", "include"), CompileEnvironment));
Arguments.Add(GetSystemIncludePathArgument(DirectoryReference.Combine(Unreal.EngineSourceDirectory, "ThirdParty", "Unix", "LibCxx", "include", "c++", "v1"), CompileEnvironment));
}
Arguments.Add("-fno-math-errno"); // do not assume that math ops have side effects
Arguments.Add(GetRTTIFlag(CompileEnvironment)); // flag for run-time type info
if (true)//CrossCompiling())
{
Arguments.Add($"-target {CompileEnvironment.Architecture.LinuxName}"); // Set target triple
Arguments.AddRange(CrossCompilingArguments);
}
if (CompileEnvironment.bHideSymbolsByDefault)
{
Arguments.Add("-fvisibility-ms-compat");
Arguments.Add("-fvisibility-inlines-hidden");
}
}
protected override void GetCompileArguments_WarningsAndErrors(CppCompileEnvironment CompileEnvironment, List<string> Arguments)
{
CompileEnvironment.CppCompileWarnings.ShadowVariableWarningLevel = WarningLevel.Off;
base.GetCompileArguments_WarningsAndErrors(CompileEnvironment, Arguments);
Arguments.Add("-Wno-undefined-bool-conversion");
Arguments.Add("-Wno-deprecated-anon-enum-enum-conversion");
Arguments.Add("-Wno-ambiguous-reversed-operator");
ClangWarnings.GetHeaderDisabledWarnings(Arguments);
}
// Skip ISPC headers
protected override CPPOutput GenerateISPCHeaders(CppCompileEnvironment CompileEnvironment, IEnumerable<FileItem> InputFiles, DirectoryReference OutputDir, IActionGraphBuilder Graph)
{
return new CPPOutput();
}
protected override CPPOutput CompileISPCFiles(CppCompileEnvironment CompileEnvironment, IEnumerable<FileItem> InputFiles, DirectoryReference OutputDir, IActionGraphBuilder Graph)
{
return new CPPOutput();
}
// IWYU can't link
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly, IActionGraphBuilder Graph)
{
throw new BuildException("Unable to link with IWYU toolchain.");
}
}
}