Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/ToolChain/ClangSpecificFileAction.cs
2025-05-18 13:04:45 +08:00

160 lines
5.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using UnrealBuildBase;
namespace UnrealBuildTool
{
/// <summary>
/// Single
/// </summary>
internal class ClangSpecificFileAction : Action, ISpecificFileAction
{
DirectoryReference SourceDir;
DirectoryReference OutputDir;
IEnumerable<string> RspLines;
Dictionary<string, List<FileItem>> SingleFiles = new();
internal ClangSpecificFileAction(DirectoryReference Source, DirectoryReference Output, Action Action, IEnumerable<string> ContentLines) : base(Action)
{
ProducedItems.Clear();
DependencyListFile = null;
SourceDir = Source;
OutputDir = Output;
RspLines = ContentLines;
ArtifactMode = ArtifactMode.None;
}
public ClangSpecificFileAction(BinaryArchiveReader Reader) : base(Reader)
{
SourceDir = Reader.ReadCompactDirectoryReference();
OutputDir = Reader.ReadCompactDirectoryReference();
RspLines = Reader.ReadList(() => Reader.ReadString())!;
}
public new void Write(BinaryArchiveWriter Writer)
{
base.Write(Writer);
Writer.WriteCompactDirectoryReference(SourceDir);
Writer.WriteCompactDirectoryReference(OutputDir);
Writer.WriteList(RspLines.ToList(), (Str) => Writer.WriteString(Str));
}
public DirectoryReference RootDirectory => SourceDir;
public IExternalAction? CreateAction(FileItem SourceFile, ILogger Logger)
{
DirectoryReference.CreateDirectory(DirectoryReference.Combine(OutputDir, "SingleFile"));
// Keep track of all specific files, so the output file can be renamed if there's a naming conflict
string Filename = $"SingleFile/{SourceFile.Name}";
if (!SingleFiles.ContainsKey(SourceFile.Name))
{
SingleFiles[SourceFile.Name] = new();
}
else
{
Filename = $"SingleFile/{Path.GetFileNameWithoutExtension(SourceFile.Name)}{SingleFiles[SourceFile.Name].Count}{Path.GetExtension(SourceFile.Name)}";
}
SingleFiles[SourceFile.Name].Add(SourceFile);
string DummyName = "SingleFile.cpp";
string UniqueDummyName = Filename;
int FileNameIndex = CommandArguments.IndexOf(DummyName);
string DummyPath = CommandArguments.Substring(2, FileNameIndex + DummyName.Length - 2);
List<string> NewRspLines = new();
if (SourceFile.HasExtension(".h"))
{
ClangWarnings.GetHeaderDisabledWarnings(NewRspLines);
string IncludeFileString = SourceFile.AbsolutePath;
if (SourceFile.Location.IsUnderDirectory(Unreal.RootDirectory))
{
IncludeFileString = SourceFile.Location.MakeRelativeTo(Unreal.EngineSourceDirectory);
}
List<string> GeneratedHeaderCppContents = UEBuildModuleCPP.GenerateHeaderCpp(SourceFile.Name, IncludeFileString);
SourceFile = FileItem.GetItemByFileReference(FileReference.Combine(OutputDir, $"{UniqueDummyName}.cpp"));
File.WriteAllLines(SourceFile.FullName, GeneratedHeaderCppContents);
}
foreach (string L in RspLines)
{
string Line = L;
if (Line.Contains(".cpp.bc", System.StringComparison.Ordinal) ||
Line.Contains(".cpp.d", System.StringComparison.Ordinal) ||
Line.Contains(".cpp.i", System.StringComparison.Ordinal) ||
Line.Contains(".cpp.json", System.StringComparison.Ordinal) ||
Line.Contains(".cpp.o", System.StringComparison.Ordinal))
{
Line = Line.Replace("SingleFile.cpp", UniqueDummyName);
}
else
{
Line = Line.Replace(DummyPath, SourceFile.FullName.Replace('\\', '/'));
}
NewRspLines.Add(Line);
}
Action Action = new Action(this);
Action.CommandArguments = CommandArguments.Replace(DummyName, UniqueDummyName);
Action.DependencyListFile = null;
Action.StatusDescription = SourceFile.Name;
// We have to add a produced item so this action is not skipped.
// Note we on purpose use a different extension than what the compiler produce because otherwise up-to-date checker might see it as up-to-date
// even though we want it to always be built
FileItem ProducedItem = FileItem.GetItemByFileReference(FileReference.Combine(OutputDir, UniqueDummyName + ".n"));
Action.ProducedItems.Add(ProducedItem);
if (RspLines.Any(x => x.Contains(".cpp.i")))
{
FileItem PreprocessedItem = FileItem.GetItemByFileReference(FileReference.Combine(OutputDir, UniqueDummyName + ".i"));
Action.ProducedItems.Add(PreprocessedItem);
}
FileReference ResponseFile = RootPaths.GetLocalPath(FileReference.FromString(Action.CommandArguments.Substring(1).Trim('"')));
File.WriteAllLines(ResponseFile.FullName, NewRspLines);
return Action;
}
}
class ClangSpecificFileActionSerializer : ActionSerializerBase<ClangSpecificFileAction>
{
/// <inheritdoc/>
public override ClangSpecificFileAction Read(BinaryArchiveReader Reader)
{
return new ClangSpecificFileAction(Reader);
}
/// <inheritdoc/>
public override void Write(BinaryArchiveWriter Writer, ClangSpecificFileAction Action)
{
Action.Write(Writer);
}
}
class ClangSpecificFileActionGraphBuilder : ForwardingActionGraphBuilder
{
public ClangSpecificFileActionGraphBuilder(ILogger Logger) : base(new NullActionGraphBuilder(Logger))
{
}
public override void CreateIntermediateTextFile(FileItem Location, IEnumerable<string> ContentLines, bool AllowAsync = true)
{
this.ContentLines = ContentLines;
}
public IEnumerable<string> ContentLines = Enumerable.Empty<string>();
}
}