Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/System/DataDrivenPlatformInfo.cs
2025-05-18 13:04:45 +08:00

223 lines
7.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using EpicGames.Core;
using UnrealBuildBase;
namespace UnrealBuildTool
{
/// <summary>
/// Class to manage looking up data driven platform information (loaded from .ini files instead of in code)
/// </summary>
public class DataDrivenPlatformInfo
{
/// <summary>
/// All data driven information about a platform
/// </summary>
public class ConfigDataDrivenPlatformInfo
{
/// <summary>
/// Is the platform a confidential ("console-style") platform
/// </summary>
public bool bIsConfidential = false;
/// <summary>
/// Is the platform enabled on this host platform
/// </summary>
public bool bIsEnabled = false;
/// <summary>
/// If true, this platform can stage the crashreporter
/// </summary>
public bool bCanUseCrashReporter = false;
/// <summary>
/// Additional restricted folders for this platform.
/// </summary>
public string[]? AdditionalRestrictedFolders = null;
/// <summary>
/// the compression format that this platform wants; overrides game unless bForceUseProjectCompressionFormat
/// </summary>
public string? HardwareCompressionFormat = null;
/// <summary>
/// The online account can't be set from the command line
/// </summary>
public bool bNoAccountOverride = false;
/// <summary>
/// Entire ini parent chain, ending with this platform
/// </summary>
public string[]? IniParentChain = null;
/// <summary>
/// The raw DataDrivenPlatformInfo.ini file
/// </summary>
public ConfigFile? PlatformConfig = null;
};
static IReadOnlyDictionary<string, ConfigDataDrivenPlatformInfo>? PlatformInfos = null;
static object LockObject = new object();
/// <summary>
/// Return all data driven infos found
/// </summary>
/// <returns></returns>
public static IReadOnlyDictionary<string, ConfigDataDrivenPlatformInfo> GetAllPlatformInfos()
{
// need to init?
lock (LockObject)
{
if (PlatformInfos == null)
{
Dictionary<string, ConfigDataDrivenPlatformInfo> PlatformInfosDict = new Dictionary<string, ConfigDataDrivenPlatformInfo>(StringComparer.OrdinalIgnoreCase);
PlatformInfos = PlatformInfosDict;
Dictionary<string, string> IniParents = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
// find all platform directories (skipping NFL/NoRedist)
foreach (DirectoryReference EngineConfigDir in Unreal.GetExtensionDirs(Unreal.EngineDirectory, "Config", bIncludeRestrictedDirectories: false))
{
// look through all config dirs looking for the data driven ini file
foreach (string FilePath in Directory.EnumerateFiles(EngineConfigDir.FullName, "DataDrivenPlatformInfo.ini", SearchOption.AllDirectories))
{
FileReference FileRef = new FileReference(FilePath);
// get the platform name from the path
string IniPlatformName;
if (FileRef.IsUnderDirectory(DirectoryReference.Combine(Unreal.EngineDirectory, "Config")))
{
// Foo/Engine/Config/<Platform>/DataDrivenPlatformInfo.ini
IniPlatformName = Path.GetFileName(Path.GetDirectoryName(FilePath))!;
}
else
{
// Foo/Engine/Platforms/<Platform>/Config/DataDrivenPlatformInfo.ini
IniPlatformName = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(FilePath)))!;
}
// load the DataDrivenPlatformInfo from the path (with Add support in a file that doesn't use +'s in the arrays for C++ usage)
ConfigFile Config = new ConfigFile(FileRef, ConfigLineAction.Add);
ConfigDataDrivenPlatformInfo NewInfo = new ConfigDataDrivenPlatformInfo();
// we must have the key section
ConfigFileSection? Section = null;
if (Config.TryGetSection("DataDrivenPlatformInfo", out Section))
{
ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List<ConfigFileSection>() { Section });
// get string values
string? IniParent;
if (ParsedSection.TryGetValue("IniParent", out IniParent))
{
IniParents[IniPlatformName] = IniParent;
}
// slightly nasty bool parsing for bool values
string? Temp;
if (ParsedSection.TryGetValue("bIsConfidential", out Temp))
{
ConfigHierarchy.TryParse(Temp, out NewInfo.bIsConfidential);
}
// unspecified means true for this property
NewInfo.bCanUseCrashReporter = true;
if (ParsedSection.TryGetValue("bCanUseCrashReporter", out Temp))
{
ConfigHierarchy.TryParse(Temp, out NewInfo.bCanUseCrashReporter);
}
string HostKey = ConfigHierarchy.GetIniPlatformName(BuildHostPlatform.Current.Platform) + ":bIsEnabled";
string NormalKey = "bIsEnabled";
if (ParsedSection.TryGetValue(HostKey, out Temp) == true || ParsedSection.TryGetValue(NormalKey, out Temp) == true)
{
ConfigHierarchy.TryParse(Temp, out NewInfo.bIsEnabled);
}
if (ParsedSection.TryGetValue("HardwareCompressionFormat", out NewInfo.HardwareCompressionFormat) == false)
{
NewInfo.HardwareCompressionFormat = null;
}
NewInfo.bNoAccountOverride = false;
if (ParsedSection.TryGetValue("bNoAccountOverride", out Temp))
{
ConfigHierarchy.TryParse(Temp, out NewInfo.bNoAccountOverride);
}
// get a list of additional restricted folders
IReadOnlyList<string>? AdditionalRestrictedFolders;
if (ParsedSection.TryGetValues("AdditionalRestrictedFolders", out AdditionalRestrictedFolders) && AdditionalRestrictedFolders.Count > 0)
{
NewInfo.AdditionalRestrictedFolders = AdditionalRestrictedFolders.Select(x => x.Trim()).Where(x => x.Length > 0).ToArray();
}
// create cache it
NewInfo.PlatformConfig = Config;
PlatformInfosDict[IniPlatformName] = NewInfo;
}
}
}
// now that all are read in, calculate the ini parent chain, starting with parent-most
foreach (KeyValuePair<string, ConfigDataDrivenPlatformInfo> Pair in PlatformInfos)
{
string? CurrentPlatform;
// walk up the chain and build up the ini chain
List<string> Chain = new List<string>();
if (IniParents.TryGetValue(Pair.Key, out CurrentPlatform))
{
while (!String.IsNullOrEmpty(CurrentPlatform))
{
// insert at 0 to reverse the order
Chain.Insert(0, CurrentPlatform);
if (IniParents.TryGetValue(CurrentPlatform, out CurrentPlatform) == false)
{
break;
}
}
}
// bake it into the info
if (Chain.Count > 0)
{
Pair.Value.IniParentChain = Chain.ToArray();
}
}
}
}
return PlatformInfos;
}
/// <summary>
/// Return the data driven info for the given platform name
/// </summary>
/// <param name="PlatformName"></param>
/// <returns></returns>
public static ConfigDataDrivenPlatformInfo? GetDataDrivenInfoForPlatform(string PlatformName)
{
// lookup the platform name (which is not guaranteed to be there)
ConfigDataDrivenPlatformInfo? Info;
GetAllPlatformInfos().TryGetValue(PlatformName, out Info);
// return what we found of null if nothing
return Info;
}
/// <summary>
/// Return the data driven info for the given UnrealTargetPlatform
/// </summary>
/// <param name="TargetPlatform"></param>
/// <returns></returns>
public static ConfigDataDrivenPlatformInfo? GetDataDrivenInfoForPlatform(UnrealTargetPlatform TargetPlatform)
{
string PlatformName = ConfigHierarchy.GetIniPlatformName(TargetPlatform);
return GetDataDrivenInfoForPlatform(PlatformName);
}
}
}