12 lines
253 B
C#
12 lines
253 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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namespace UnrealBuildTool
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{
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internal class AvailableTargetsConfigurations
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{
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public Dictionary<string, AvailableConfiguration> Targets { get; set; } = new();
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}
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}
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