Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioWorkspace/AvailableTargetsConfigurations.cs
2025-05-18 13:04:45 +08:00

12 lines
253 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
namespace UnrealBuildTool
{
internal class AvailableTargetsConfigurations
{
public Dictionary<string, AvailableConfiguration> Targets { get; set; } = new();
}
}