20 lines
459 B
C#
20 lines
459 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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namespace UnrealBuildTool
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{
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internal class AvailableConfiguration
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{
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public HashSet<string> Configurations { get; set; } = new();
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public HashSet<string> Platforms { get; set; } = new();
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public string TargetPath { get; set; } = string.Empty;
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public string ProjectPath { get; set; } = string.Empty;
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public string TargetType { get; set; } = string.Empty;
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}
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}
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