29 lines
608 B
C#
29 lines
608 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Class that stores info about aliased file.
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/// </summary>
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struct AliasedFile
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{
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public AliasedFile(FileReference Location, string FileSystemPath, string ProjectPath)
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{
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this.Location = Location;
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this.FileSystemPath = FileSystemPath;
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this.ProjectPath = ProjectPath;
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}
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// Full location on disk.
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public readonly FileReference Location;
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// File system path.
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public readonly string FileSystemPath;
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// Project path.
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public readonly string ProjectPath;
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}
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}
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