Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Preprocessor/SourceFileMarkup.cs
2025-05-18 13:04:45 +08:00

343 lines
8.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using EpicGames.Core;
namespace UnrealBuildTool
{
/// <summary>
/// Possible types of source file markup
/// </summary>
enum SourceFileMarkupType
{
/// <summary>
/// A span of tokens which are not preprocessor directives
/// </summary>
Text,
/// <summary>
/// An #include directive
/// </summary>
Include,
/// <summary>
/// A #define directive
/// </summary>
Define,
/// <summary>
/// An #undef directive
/// </summary>
Undef,
/// <summary>
/// An #if directive
/// </summary>
If,
/// <summary>
/// An #ifdef directive
/// </summary>
Ifdef,
/// <summary>
/// An #ifndef directive
/// </summary>
Ifndef,
/// <summary>
/// An #elif directive
/// </summary>
Elif,
/// <summary>
/// An #else directive
/// </summary>
Else,
/// <summary>
/// An #endif directive
/// </summary>
Endif,
/// <summary>
/// A #pragma directive
/// </summary>
Pragma,
/// <summary>
/// An #error directive
/// </summary>
Error,
/// <summary>
/// A #warning directive
/// </summary>
Warning,
/// <summary>
/// An empty '#' on a line of its own
/// </summary>
Empty,
/// <summary>
/// Some other directive
/// </summary>
OtherDirective
}
/// <summary>
/// Base class for an annotated section of a source file
/// </summary>
[Serializable]
class SourceFileMarkup
{
/// <summary>
/// The directive corresponding to this markup
/// </summary>
public readonly SourceFileMarkupType Type;
/// <summary>
/// The one-based line number of this markup
/// </summary>
public readonly int LineNumber;
/// <summary>
/// The tokens parsed for this markup. Set for directives.
/// </summary>
public readonly List<Token>? Tokens;
/// <summary>
/// Construct the annotation with the given range
/// </summary>
/// <param name="type">The type of this directive</param>
/// <param name="lineNumber">The line number of this markup</param>
/// <param name="tokens">List of tokens</param>
public SourceFileMarkup(SourceFileMarkupType type, int lineNumber, List<Token>? tokens)
{
Type = type;
LineNumber = lineNumber;
Tokens = tokens;
}
/// <summary>
/// Constructs a markup object using data read from an archive
/// </summary>
/// <param name="reader">The reader to deserialize from</param>
public SourceFileMarkup(BinaryArchiveReader reader)
{
Type = (SourceFileMarkupType)reader.ReadByte();
LineNumber = reader.ReadInt();
Tokens = reader.ReadList(() => reader.ReadToken());
}
/// <summary>
/// Serializes this object to a binary archive
/// </summary>
/// <param name="writer">Writer to serialize to</param>
public void Write(BinaryArchiveWriter writer)
{
writer.WriteByte((byte)Type);
writer.WriteInt(LineNumber);
writer.WriteList(Tokens, x => writer.WriteToken(x));
}
/// <summary>
/// Determines if this markup indicates a conditional preprocessor directive
/// </summary>
/// <returns>True if this object is a conditional preprocessor directive</returns>
public bool IsConditionalPreprocessorDirective()
{
return Type switch
{
SourceFileMarkupType.If or SourceFileMarkupType.Ifdef or SourceFileMarkupType.Ifndef or SourceFileMarkupType.Elif or SourceFileMarkupType.Else or SourceFileMarkupType.Endif => true,
_ => false,
};
}
/// <summary>
/// How this condition modifies the condition depth. Opening "if" statements have a value of +1, "endif" statements have a value of -1, and "else" statements have a value of 0.
/// </summary>
public int GetConditionDepthDelta()
{
if (Type == SourceFileMarkupType.If || Type == SourceFileMarkupType.Ifdef || Type == SourceFileMarkupType.Ifndef)
{
return +1;
}
else if (Type == SourceFileMarkupType.Endif)
{
return -1;
}
else
{
return 0;
}
}
/// <summary>
/// Generate a string describing this annotation
/// </summary>
/// <returns>String representation for debugging</returns>
public override string ToString()
{
StringBuilder result = new();
result.AppendFormat("[{0}] ", LineNumber);
if (Type == SourceFileMarkupType.Text)
{
result.Append("...");
}
else
{
result.Append('#');
if (Type != SourceFileMarkupType.OtherDirective)
{
result.Append(Type.ToString().ToLowerInvariant());
}
if (Tokens != null && Tokens.Count > 0)
{
result.Append(' ');
Token.Format(Tokens, result);
}
}
return result.ToString();
}
/// <summary>
/// Create markup for the given file
/// </summary>
/// <param name="reader">Reader for tokens in the file</param>
/// <returns>Array of markup objects which split up the given text buffer</returns>
public static SourceFileMarkup[] Parse(TokenReader reader)
{
List<SourceFileMarkup> markup = new();
if (reader.MoveNext())
{
bool moveNext = true;
while (moveNext)
{
int startLineNumber = reader.LineNumber;
if (reader.Current.Type == TokenType.Hash)
{
// Create the appropriate markup object for the directive
SourceFileMarkupType type = SourceFileMarkupType.OtherDirective;
if (reader.MoveNext())
{
if (reader.Current.Type == TokenType.Identifier)
{
Identifier directive = reader.Current.Identifier!;
if (directive == Identifiers.Include)
{
type = SourceFileMarkupType.Include;
}
else if (directive == Identifiers.Define)
{
type = SourceFileMarkupType.Define;
}
else if (directive == Identifiers.Undef)
{
type = SourceFileMarkupType.Undef;
}
else if (directive == Identifiers.If)
{
type = SourceFileMarkupType.If;
}
else if (directive == Identifiers.Ifdef)
{
type = SourceFileMarkupType.Ifdef;
}
else if (directive == Identifiers.Ifndef)
{
type = SourceFileMarkupType.Ifndef;
}
else if (directive == Identifiers.Elif)
{
type = SourceFileMarkupType.Elif;
}
else if (directive == Identifiers.Else)
{
type = SourceFileMarkupType.Else;
}
else if (directive == Identifiers.Endif)
{
type = SourceFileMarkupType.Endif;
}
else if (directive == Identifiers.Pragma)
{
type = SourceFileMarkupType.Pragma;
}
else if (directive == Identifiers.Error)
{
type = SourceFileMarkupType.Error;
}
else if (directive == Identifiers.Warning)
{
type = SourceFileMarkupType.Warning;
}
}
else if (reader.Current.Type == TokenType.Newline)
{
type = SourceFileMarkupType.Empty;
}
}
// Create the token list
List<Token> tokens = new();
if (type == SourceFileMarkupType.OtherDirective)
{
tokens.Add(reader.Current);
}
// Read the first token
if (type == SourceFileMarkupType.Empty)
{
moveNext = true;
}
else if (type == SourceFileMarkupType.Include)
{
moveNext = reader.MoveNextIncludePath();
}
else if (type == SourceFileMarkupType.Error || type == SourceFileMarkupType.Warning)
{
moveNext = reader.MoveNextTokenString();
}
else
{
moveNext = reader.MoveNext();
}
// Read the rest of the tokens
while (moveNext && reader.Current.Type != TokenType.Newline)
{
tokens.Add(reader.Current);
moveNext = reader.MoveNext();
}
// Create the markup
markup.Add(new SourceFileMarkup(type, startLineNumber, tokens));
// Move to the next token
moveNext = reader.MoveNext();
}
else if (reader.Current.Type != TokenType.Newline)
{
// Create the new fragment
markup.Add(new SourceFileMarkup(SourceFileMarkupType.Text, startLineNumber, null));
// Move to the next directive
moveNext = reader.MoveToNextDirective();
}
else
{
// Skip the empty line
moveNext = reader.MoveNext();
}
}
}
return markup.ToArray();
}
}
}