211 lines
8.7 KiB
C#
211 lines
8.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Xml.Linq;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace UnrealBuildTool
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{
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class UEDeployTVOS : UEDeployIOS
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{
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public UEDeployTVOS(ILogger InLogger)
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: base(InLogger)
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{
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}
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protected override string GetTargetPlatformName()
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{
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return "TVOS";
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}
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public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUnrealGame, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, UnrealPluginLanguage? UPL, string? BundleID, ILogger Logger)
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{
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// @todo tvos: THIS!
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// generate the Info.plist for future use
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string BuildDirectory = ProjectDirectory + "/Build/TVOS";
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bool bSkipDefaultPNGs = false;
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string IntermediateDirectory = (bIsUnrealGame ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS";
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string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist";
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// @todo tvos: This is really nasty - both IOS and TVOS are setting static vars
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VersionUtilities.BuildDirectory = BuildDirectory;
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VersionUtilities.GameName = GameName;
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// read the old file
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string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";
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// get the settings from the ini file
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// plist replacements
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// @todo tvos: Are we going to make TVOS specific .ini files?
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DirectoryReference? DirRef = bIsUnrealGame ? (!String.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()!) : null) : new DirectoryReference(ProjectDirectory);
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ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS);
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// bundle display name
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string BundleDisplayName;
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);
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// bundle identifier
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string BundleIdentifier;
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);
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if (!String.IsNullOrEmpty(BundleID))
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{
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BundleIdentifier = BundleID;
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}
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// bundle name
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string BundleName;
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);
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// short version string
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string BundleShortVersion;
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);
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// required capabilities
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string RequiredCaps = "\t\t<string>arm64</string>\n";
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// minimum iOS version
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string MinVersionSetting = "";
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersionSetting);
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string MinVersion = GetMinimumOSVersion(MinVersionSetting, Logger);
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// extra plist data
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string ExtraData = "";
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Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);
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// create the final display name, including converting all entities for XML use
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string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "");
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FinalDisplayName = FinalDisplayName.Replace("&", "&");
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FinalDisplayName = FinalDisplayName.Replace("\"", """);
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FinalDisplayName = FinalDisplayName.Replace("\'", "'");
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FinalDisplayName = FinalDisplayName.Replace("<", "<");
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FinalDisplayName = FinalDisplayName.Replace(">", ">");
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// generate the plist file
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StringBuilder Text = new StringBuilder();
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Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
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Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
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Text.AppendLine("<plist version=\"1.0\">");
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Text.AppendLine("<dict>");
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Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
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Text.AppendLine("\t<string>en</string>");
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Text.AppendLine("\t<key>CFBundleDisplayName</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName)));
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Text.AppendLine("\t<key>CFBundleExecutable</key>");
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string BundleExecutable = bIsUnrealGame ?
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(bIsClient ? "UnrealClient" : "UnrealGame") :
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(bIsClient ? GameName + "Client" : GameName);
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Text.AppendLine(String.Format("\t<string>{0}</string>", BundleExecutable));
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Text.AppendLine("\t<key>CFBundleIdentifier</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
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Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
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Text.AppendLine("\t<string>6.0</string>");
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Text.AppendLine("\t<key>CFBundleName</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName)));
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Text.AppendLine("\t<key>CFBundlePackageType</key>");
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Text.AppendLine("\t<string>APPL</string>");
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Text.AppendLine("\t<key>CFBundleSignature</key>");
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Text.AppendLine("\t<string>????</string>");
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Text.AppendLine("\t<key>CFBundleVersion</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir)));
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Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", BundleShortVersion));
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Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
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Text.AppendLine("\t<true/>");
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Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
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Text.AppendLine("\t<array>");
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foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
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{
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if (!String.IsNullOrWhiteSpace(Line))
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{
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Text.AppendLine(Line);
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}
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}
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Text.AppendLine("\t</array>");
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Text.AppendLine("\t<key>TVTopShelfImage</key>");
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Text.AppendLine("\t<dict>");
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Text.AppendLine("\t\t<key>TVTopShelfPrimaryImageWide</key>");
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Text.AppendLine("\t\t<string>Top Shelf Image Wide</string>");
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Text.AppendLine("\t</dict>");
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Text.AppendLine("\t<key>CFBundleIcons</key>");
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Text.AppendLine("\t<dict>");
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Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
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Text.AppendLine("\t\t<string>App Icon</string>");
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Text.AppendLine("\t</dict>");
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Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
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Text.AppendLine("\t<string>LaunchScreen</string>");
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// write the iCloud container identifier, if present in the old file
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if (!String.IsNullOrEmpty(OldPListData))
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{
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int index = OldPListData.IndexOf("ICloudContainerIdentifier");
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if (index > 0)
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{
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index = OldPListData.IndexOf("<string>", index) + 8;
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int length = OldPListData.IndexOf("</string>", index) - index;
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string ICloudContainerIdentifier = OldPListData.Substring(index, length);
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Text.AppendLine("\t<key>ICloudContainerIdentifier</key>");
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Text.AppendLine(String.Format("\t<string>{0}</string>", ICloudContainerIdentifier));
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}
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}
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Text.AppendLine("</dict>");
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Text.AppendLine("</plist>");
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// Create the intermediate directory if needed
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if (!Directory.Exists(IntermediateDirectory))
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{
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Directory.CreateDirectory(IntermediateDirectory);
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}
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if (UPL != null)
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{
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// Allow UPL to modify the plist here
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XDocument XDoc;
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try
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{
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XDoc = XDocument.Parse(Text.ToString());
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}
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catch (Exception e)
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{
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throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString());
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}
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XDoc.DocumentType!.InternalSubset = "";
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UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc);
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string result = XDoc.Declaration?.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
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File.WriteAllText(PListFile, result);
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}
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else
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{
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File.WriteAllText(PListFile, Text.ToString());
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}
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if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
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{
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if (!Directory.Exists(AppDirectory))
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{
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Directory.CreateDirectory(AppDirectory);
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}
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File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
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}
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return bSkipDefaultPNGs;
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}
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public override bool GeneratePList(FileReference? ProjectFile, UnrealTargetConfiguration Config, string ProjectDirectory, bool bIsUnrealGame, string GameName, bool bIsClient, string ProjectName, string InEngineDir, string AppDirectory, List<string> UPLScripts, string? BundleID, bool bBuildAsFramework)
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{
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if (AppleExports.UseModernXcode(ProjectFile))
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{
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return base.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUnrealGame, GameName, bIsClient, ProjectName, InEngineDir, AppDirectory, UPLScripts, BundleID, bBuildAsFramework);
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}
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return GenerateTVOSPList(ProjectDirectory, bIsUnrealGame, GameName, bIsClient, ProjectName, InEngineDir, AppDirectory, null, BundleID, Logger);
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}
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}
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}
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