33 lines
852 B
C#
33 lines
852 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.Collections.Generic;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Base class for platform-specific project generators
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/// </summary>
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class MacProjectGenerator : AppleProjectGenerator
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{
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Arguments">Command line arguments passed to the project generator</param>
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/// <param name="Logger">Logger for output</param>
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public MacProjectGenerator(CommandLineArguments Arguments, ILogger Logger)
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: base(Arguments, Logger)
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{
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}
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/// <summary>
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/// Register the platform with the UEPlatformProjectGenerator class
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/// </summary>
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public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
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{
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yield return UnrealTargetPlatform.Mac;
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}
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}
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}
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