Files
UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Platform/Mac/MacProjectGenerator.cs
2025-05-18 13:04:45 +08:00

33 lines
852 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
class MacProjectGenerator : AppleProjectGenerator
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Arguments">Command line arguments passed to the project generator</param>
/// <param name="Logger">Logger for output</param>
public MacProjectGenerator(CommandLineArguments Arguments, ILogger Logger)
: base(Arguments, Logger)
{
}
/// <summary>
/// Register the platform with the UEPlatformProjectGenerator class
/// </summary>
public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
{
yield return UnrealTargetPlatform.Mac;
}
}
}