Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/UbaCoordinatorHorde.Target.cs
2025-05-18 13:04:45 +08:00

75 lines
2.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaCoordinatorHordeTarget : TargetRules
{
public UbaCoordinatorHordeTarget(TargetInfo Target) : base(Target)
{
LaunchModuleName = "UbaCoordinatorHorde";
bShouldCompileAsDLL = true;
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LinkType = TargetLinkType.Monolithic;
bDeterministic = true;
bWarningsAsErrors = true;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
bHasExports = false;
// Lean and mean
bBuildDeveloperTools = false;
// Editor-only is enabled for desktop platforms to run unit tests that depend on editor-only data
// It's disabled in test and shipping configs to make profiling similar to the game
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
//bCompileAgainstApplicationCore = false;
bCompileICU = false;
bIsBuildingConsoleApplication = true;
WindowsPlatform.TargetWindowsVersion = 0x0A00;
//bUseStaticCRT = true;
SolutionDirectory = "Programs/UnrealBuildAccelerator";
var BinariesFolder = Path.Combine("Binaries", Target.Platform.ToString(), "UnrealBuildAccelerator");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
OutputFile = Path.Combine(BinariesFolder, Target.Architectures.SingleArchitecture.bIsX64 ? "x64" : "arm64", $"{LaunchModuleName}{".dll"}");
}
else
{
GlobalDefinitions.Add("PLATFORM_WINDOWS=0");
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
{
OutputFile = Path.Combine(BinariesFolder, $"lib{LaunchModuleName}.so");
}
else
{
GlobalDefinitions.Add("PLATFORM_LINUX=0");
}
GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
GlobalDefinitions.Add("DISABLE_LEGACY_CORE_TEXTS=1");
GlobalDefinitions.Add("STATS=0");
GlobalDefinitions.Add("ENABLE_STATNAMEDEVENTS=0");
GlobalDefinitions.Add("ALLOW_HITCH_DETECTION=0");
GlobalDefinitions.Add("UE_USE_MALLOC_FILL_BYTES=0");
GlobalDefinitions.Add("DISABLE_CWD_CHANGES=1");
GlobalDefinitions.Add("UE_NO_ENGINE_OIDC=1");
GlobalDefinitions.Add("UBA_COORDINATOR_HORDE_DLL");
}
}