75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class UbaCoordinatorHordeTarget : TargetRules
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{
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public UbaCoordinatorHordeTarget(TargetInfo Target) : base(Target)
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{
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LaunchModuleName = "UbaCoordinatorHorde";
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bShouldCompileAsDLL = true;
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Type = TargetType.Program;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LinkType = TargetLinkType.Monolithic;
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bDeterministic = true;
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bWarningsAsErrors = true;
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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bHasExports = false;
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// Lean and mean
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bBuildDeveloperTools = false;
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// Editor-only is enabled for desktop platforms to run unit tests that depend on editor-only data
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// It's disabled in test and shipping configs to make profiling similar to the game
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bBuildWithEditorOnlyData = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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//bCompileAgainstApplicationCore = false;
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bCompileICU = false;
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bIsBuildingConsoleApplication = true;
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WindowsPlatform.TargetWindowsVersion = 0x0A00;
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//bUseStaticCRT = true;
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SolutionDirectory = "Programs/UnrealBuildAccelerator";
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var BinariesFolder = Path.Combine("Binaries", Target.Platform.ToString(), "UnrealBuildAccelerator");
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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OutputFile = Path.Combine(BinariesFolder, Target.Architectures.SingleArchitecture.bIsX64 ? "x64" : "arm64", $"{LaunchModuleName}{".dll"}");
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}
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else
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{
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GlobalDefinitions.Add("PLATFORM_WINDOWS=0");
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}
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
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{
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OutputFile = Path.Combine(BinariesFolder, $"lib{LaunchModuleName}.so");
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}
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else
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{
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GlobalDefinitions.Add("PLATFORM_LINUX=0");
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}
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GlobalDefinitions.Add("UE_EXTERNAL_PROFILING_ENABLED=0");
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GlobalDefinitions.Add("DISABLE_LEGACY_CORE_TEXTS=1");
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GlobalDefinitions.Add("STATS=0");
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GlobalDefinitions.Add("ENABLE_STATNAMEDEVENTS=0");
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GlobalDefinitions.Add("ALLOW_HITCH_DETECTION=0");
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GlobalDefinitions.Add("UE_USE_MALLOC_FILL_BYTES=0");
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GlobalDefinitions.Add("DISABLE_CWD_CHANGES=1");
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GlobalDefinitions.Add("UE_NO_ENGINE_OIDC=1");
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GlobalDefinitions.Add("UBA_COORDINATOR_HORDE_DLL");
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}
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}
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