26 lines
565 B
C++
26 lines
565 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "UbaLogger.h"
|
|
#include "UbaFileMapping.h"
|
|
|
|
namespace uba
|
|
{
|
|
bool TestFileMappingBuffer(LoggerWithWriter& logger, const StringBufferBase& rootDir)
|
|
{
|
|
|
|
FileMappingBuffer mappingBuffer(logger);
|
|
|
|
mappingBuffer.AddTransient(TC("Temp"), false);
|
|
|
|
MappedView view = mappingBuffer.AllocAndMapView(MappedView_Transient, 1024, 1, TC("Foo"));
|
|
|
|
*(u64*)view.memory = 1337;
|
|
u64 value = *(u64*)view.memory;
|
|
if (value != 1337)
|
|
return false;
|
|
mappingBuffer.UnmapView(view, TC("Foo"));
|
|
|
|
return true;
|
|
}
|
|
}
|