31 lines
851 B
C#
31 lines
851 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using Microsoft.Extensions.Logging;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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[SupportedTargetTypes(TargetType.Program)]
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public class UbaMimalloc : ModuleRules
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{
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public UbaMimalloc(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.NoPCHs;
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) || (!Target.bShouldCompileAsDLL && Target.Platform.IsInGroup(UnrealPlatformGroup.Linux)))
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{
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PublicDependencyModuleNames.AddRange(new string[] {
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"mimalloc212",
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});
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}
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//PublicDefinitions.AddRange(new string[] {
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// "UBA_USE_MIMALLOC=1", // compile in mimalloc
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//});
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if (Target.LinkType == TargetLinkType.Modular)
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{
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Logger.LogWarning("UbaMimalloc will not override allocation functions when linked Modular");
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}
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}
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}
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