Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/Detours/UbaDetours.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaDetours : ModuleRules
{
public UbaDetours(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Clear();
bUseUnity = false;
PrivateDependencyModuleNames.AddRange(new string[] {
"UbaCore",
"OodleDataCompression",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Detours",
});
PublicSystemLibraries.AddRange(new string[] {
"ntdll.lib",
"onecore.lib"
});
// This is to handle mspdbsrv.exe ... not supporting arm atm
bool supportMspdbSrv = false; // Target.Architecture == UnrealArch.X64 && Target.Configuration == UnrealTargetConfiguration.Debug
if (supportMspdbSrv)
{
PrivateDefinitions.Add("UBA_SUPPORT_MSPDBSRV=1");
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Lib", "UbaAsmX64.obj"));
}
else
{
PrivateDefinitions.Add("UBA_SUPPORT_MSPDBSRV=0");
}
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
{
PublicSystemLibraries.Add("dl");
}
}
}