Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/Common/UbaCommon.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaCommon : ModuleRules
{
public UbaCommon(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "../Core/Public/UbaCorePch.h";
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Clear();
PublicDependencyModuleNames.AddRange(new string[] {
"UbaCore",
});
// External modules
PrivateDependencyModuleNames.AddRange(new string[] {
"UbaMimalloc",
});
PublicDependencyModuleNames.AddRange(new string[] {
"OodleDataCompression",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Detours",
});
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
{
PublicSystemLibraries.Add("dl");
}
if (Target.Platform != UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"OpenSSL",
});
}
PrivateDefinitions.AddRange(new string[] {
"_CONSOLE",
});
}
}