Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/Common/Public/UbaSessionServerCreateInfo.h
2025-05-18 13:04:45 +08:00

31 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UbaSessionCreateInfo.h"
namespace uba
{
class NetworkServer;
struct SessionServerCreateInfo : SessionCreateInfo
{
SessionServerCreateInfo(Storage& s, NetworkServer& c, LogWriter& writer = g_consoleLogWriter) : SessionCreateInfo(s, writer), server(c) {}
void Apply(const Config& config);
NetworkServer& server;
u8 memWaitLoadPercent = 85; // When memory usage goes above this percent, no new processes will be spawned until back below
u8 memKillLoadPercent = 95; // When memory usage goes above this percent, newest processes will be killed to bring it back below
bool resetCas = false;
bool remoteExecutionEnabled = true;
bool nameToHashTableEnabled = true;
bool checkMemory = true;
bool allowWaitOnMem = false;
bool allowKillOnMem = false;
bool remoteLogEnabled = false; // If Uba is built in debug, then the logs will be sent back to server
bool remoteTraceEnabled = false; // If this is true, the agents will run trace and send the .uba file back to server
bool traceIOEnabled = true; // Enable IO information for storage
};
}