Files
UnrealEngine/Engine/Source/Programs/UnrealBuildAccelerator/Agent/UbaAgent.Build.cs
2025-05-18 13:04:45 +08:00

30 lines
881 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class UbaAgent : ModuleRules
{
public UbaAgent(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "../Core/Public/UbaCorePch.h";
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Clear();
PrivateDependencyModuleNames.AddRange(new string[] {
"UbaCommon",
});
PrivateDefinitions.AddRange(new string[] {
"_CONSOLE",
});
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && Target.Architecture.bIsX64 && (Target.Configuration == UnrealTargetConfiguration.Development || Target.Configuration == UnrealTargetConfiguration.Shipping))
{
PrivateDependencyModuleNames.Add("SentryNative");
PrivateDefinitions.Add("UBA_USE_SENTRY");
}
}
}