Files
UnrealEngine/Engine/Source/Programs/UGSCore/Telemetry.cpp
2025-05-18 13:04:45 +08:00

57 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Telemetry.h"
namespace UGSCore
{
//// FTelemetryStopwatch ////
FTelemetryStopwatch::FTelemetryStopwatch(const FString& InAction, const FString& InProject)
: Action(InAction)
, Project(InProject)
, StartTime(FDateTime::UtcNow())
, EndTime(FDateTime(0))
{
}
FTelemetryStopwatch::~FTelemetryStopwatch()
{
if(Result.Len() == 0)
{
Stop(TEXT("Aborted"));
}
// TelemetryWriter.Enqueue(Action, Result, Project, StartTime, (float)Elapsed.TotalSeconds);
}
FTimespan FTelemetryStopwatch::Stop(const FString& InResult)
{
EndTime = FDateTime::UtcNow();
Result = InResult;
return EndTime - StartTime;
}
FTimespan FTelemetryStopwatch::GetElapsed() const
{
if(Result.Len() == 0)
{
return FDateTime::UtcNow() - StartTime;
}
else
{
return EndTime - StartTime;
}
}
//// FTelemetryWriter ////
FTelemetryWriter::FTelemetryWriter(const FString& InSqlConnectionString, const FString& InLogFileName)
{
}
FTelemetryWriter::~FTelemetryWriter()
{
}
} // namespace UGSCore