Files
UnrealEngine/Engine/Source/Programs/UGSCore/FindStreamsTask.cpp
2025-05-18 13:04:45 +08:00

47 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "FindStreamsTask.h"
#define LOCTEXT_NAMESPACE "UnrealGameSync"
namespace UGSCore
{
FFindStreamsTask::FFindStreamsTask(
TSharedRef<FPerforceConnection> InPerforce,
TSharedRef<FLineBasedTextWriter> InLog,
TArray<FString>& OutStreams,
const FString& StreamFilter)
: Perforce(MoveTemp(InPerforce))
, Log(MoveTemp(InLog))
, Streams(OutStreams)
, Filter(StreamFilter)
{}
FFindStreamsTask::~FFindStreamsTask()
{}
TSharedRef<FModalTaskResult> FFindStreamsTask::Run(FEvent* AbortEvent)
{
// TODO enable these if we want
//try
{
return RunInternal(AbortEvent);
}
//catch(FAbortException)
{
//return FModalTaskResult::Aborted();
}
}
TSharedRef<FModalTaskResult> FFindStreamsTask::RunInternal(FEvent* AbortEvent)
{
return Perforce->FindStreams(Filter, Streams, AbortEvent, *Log)
? FModalTaskResult::Success()
: FModalTaskResult::Failure(LOCTEXT("PerforceTaskFailure", "Failed to find streams"));
}
#undef LOCTEXT_NAMESPACE
} // namespace UGSCore