Files
UnrealEngine/Engine/Source/Programs/TraceAnalyzer/Private/TraceAnalyzer.cpp
2025-05-18 13:04:45 +08:00

64 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TraceAnalyzer.h"
#include "CoreMinimal.h"
#include "Misc/CommandLine.h"
#include "RequiredProgramMainCPPInclude.h"
#include "Command.h"
#include <stdio.h>
DEFINE_LOG_CATEGORY_STATIC(LogTraceAnalyzer, Log, All);
IMPLEMENT_APPLICATION(TraceAnalyzer, "TraceAnalyzer");
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace UE
{
namespace TraceAnalyzer
{
FCommand GetConvertToTextCommand();
int32 Main(int32 ArgC, TCHAR const* const* ArgV)
{
FCommandLine::Set(TEXT(""));
const FCommand& Cmd = GetConvertToTextCommand();
return Cmd.Main(ArgC, ArgV);
}
} // namespace TraceAnalyzer
} // namespace UE
////////////////////////////////////////////////////////////////////////////////////////////////////
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
#if 0
FTaskTagScope Scope(ETaskTag::EGameThread);
ON_SCOPE_EXIT
{
LLM(FLowLevelMemTracker::Get().UpdateStatsPerFrame());
RequestEngineExit(TEXT("Exiting"));
FEngineLoop::AppPreExit();
FModuleManager::Get().UnloadModulesAtShutdown();
FEngineLoop::AppExit();
};
if (int32 Ret = GEngineLoop.PreInit(ArgC, ArgV))
{
return Ret;
}
UE_LOG(LogTraceAnalyzer, Display, TEXT("Trace Analyzer"));
#endif
return UE::TraceAnalyzer::Main(ArgC, ArgV);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////