17 lines
536 B
C#
17 lines
536 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class ToolMenusTestsTarget : TestTargetRules
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{
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public ToolMenusTestsTarget(TargetInfo Target) : base(Target)
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{
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bTestsRequireApplicationCore = true;
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bTestsRequireCoreUObject = true;
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bBuildWithEditorOnlyData = Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop)
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&& (Target.Configuration == UnrealTargetConfiguration.Debug || Target.Configuration == UnrealTargetConfiguration.Development);
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}
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}
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