29 lines
554 B
C++
29 lines
554 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/PlatformProcess.h"
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class FParent
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{
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/** Children to be controlled */
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TArray< FProcHandle > Children;
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/** Total children to spawn */
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int NumTotalChildren;
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/** Max children at once */
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int MaxChildrenAtOnce;
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/** Launches the child, returns the launched process handle. */
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FProcHandle Launch(bool bDetached = false);
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public:
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/** Spawns the children one by one */
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void Run();
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FParent(int InNumTotalChildren, int InMaxChildrenAtOnce);
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};
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