Files
UnrealEngine/Engine/Source/Programs/SubmitTool/SubmitTool.Target.cs
2025-05-18 13:04:45 +08:00

52 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class SubmitToolTarget : TargetRules
{
public SubmitToolTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "SubmitTool";
bUseXGEController = false;
bLoggingToMemoryEnabled = true;
bUseLoggingInShipping = true;
bCompileWithAccessibilitySupport= false;
bWithServerCode = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileICU = true;
bWithLiveCoding = false;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bUsesSlate = true;
bIsBuildingConsoleApplication = false;
bCompileWithPluginSupport = true;
bBuildRequiresCookedData = false;
bEnableTrace = true;
bHasExports = false;
EnablePlugins.Add("PerforceSourceControl");
WindowsPlatform.bStripUnreferencedSymbols = true;
WindowsPlatform.bMergeIdenticalCOMDATs = true;
WindowsPlatform.bUseBundledDbgHelp = false;
WindowsPlatform.bPixProfilingEnabled = false;
GlobalDefinitions.Add("AUTOSDKS_ENABLED=0");
GlobalDefinitions.Add("UE_TRACE_AUTOSTART=1");
GlobalDefinitions.Add("EXCLUDE_NONPAK_UE_EXTENSIONS=0");
OptedInModulePlatforms = new UnrealTargetPlatform[] { UnrealTargetPlatform.Win64, UnrealTargetPlatform.Mac,
UnrealTargetPlatform.Linux, UnrealTargetPlatform.LinuxArm64 };
}
}