Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/View/Widgets/SelectSourceControlGroupWidget.h
2025-05-18 13:04:45 +08:00

60 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SCompoundWidget.h"
#include "Models/ModelInterface.h"
#include "Widgets/Views/SListView.h"
class SSelectSourceControlGroupWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSelectSourceControlGroupWidget) {}
SLATE_ATTRIBUTE(FText, ButtonText)
SLATE_ATTRIBUTE(FModelInterface*, ModelInterface)
SLATE_ATTRIBUTE(const FTag*, Tag)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
virtual ~SSelectSourceControlGroupWidget();
FReply OnListKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent);
private:
FReply OpenDialog();
TSharedPtr<SWindow> DialogWindow;
FModelInterface* ModelInterface;
const FTag* TargetTag;
FDelegateHandle PresubmitCallbackHandle;
void OnSubmitCallback();
TSharedPtr<SListView<TSharedPtr<FString>>> GroupListView;
TSharedRef<ITableRow> GenerateRow(TSharedPtr<FString> InGroup, const TSharedRef<STableViewBase>& InTableView);
FString FilterText;
void OnFilterTextChanged(const FString& InText);
TArray<TSharedPtr<FString>> AllGroups;
TArray<TSharedPtr<FString>> FilteredGroups;
TArray<TSharedPtr<FString>> RecentGroups;
FReply OnSelectGroupClicked();
TSharedPtr<FString> SelectedGroup;
void OnSelectGroupDoubleClicked(TSharedPtr<FString> InGroup);
void OnGetGroups(TArray<TSharedPtr<FString>>& Groups);
bool bIsLoadingGroups = true;
FReply OnCancelClicked();
void ProcessGroupSelected(TSharedPtr<FString> InGroup);
FName SortByColumn;
EColumnSortMode::Type SortMode;
void OnColumnSort(EColumnSortPriority::Type InSortPriority, const FName& InColumnId, EColumnSortMode::Type InSortDirection);
EColumnSortMode::Type GetSortMode(const FName ColumnId) const;
};