Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/TelemetryService.h
2025-05-18 13:04:45 +08:00

21 lines
528 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StandAloneTelemetry.h"
#include "ITelemetry.h"
class FTelemetryService
{
public:
static const TSharedPtr<ITelemetry> & Get();
static void Init(const FString& InUrl, const FGuid& InSessionID);
static void Shutdown();
static void BlockFlush(float InTimeout);
private:
static void Set(TSharedPtr<ITelemetry> InInstance);
static TSharedPtr<ITelemetry> TelemetryInstance;
static FCriticalSection InstanceCriticalSection;
};