Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/StandAloneTelemetry.h
2025-05-18 13:04:45 +08:00

23 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnalyticsProviderConfigurationDelegate.h"
#include "AnalyticsET.h"
#include "IAnalyticsProviderET.h"
#include "ITelemetry.h"
class FStandAloneTelemetry : public ITelemetry
{
public:
FStandAloneTelemetry(const FString& InUrl, const FGuid& InSessionID);
virtual ~FStandAloneTelemetry();
virtual void Start(const FString& InCurrentStream) const override;
virtual void BlockFlush(float InTimeout) const override;
virtual void SubmitSucceeded() const override;
virtual void CustomEvent(const FString& InEventId, const TArray<FAnalyticsEventAttribute>& InAttribs) const override;
private:
TSharedPtr<IAnalyticsProviderET> Provider;
};