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UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Telemetry/ITelemetry.h
2025-05-18 13:04:45 +08:00

16 lines
428 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
struct FAnalyticsEventAttribute;
class ITelemetry
{
public:
virtual void Start(const FString& InCurrentStream) const = 0;
virtual void BlockFlush(float InTimeout) const = 0;
virtual void SubmitSucceeded() const = 0;
virtual void CustomEvent(const FString& InEventId, const TArray<FAnalyticsEventAttribute>& InAttribs) const = 0;
};