16 lines
428 B
C++
16 lines
428 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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struct FAnalyticsEventAttribute;
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class ITelemetry
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{
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public:
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virtual void Start(const FString& InCurrentStream) const = 0;
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virtual void BlockFlush(float InTimeout) const = 0;
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virtual void SubmitSucceeded() const = 0;
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virtual void CustomEvent(const FString& InEventId, const TArray<FAnalyticsEventAttribute>& InAttribs) const = 0;
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}; |