58 lines
691 B
C
58 lines
691 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
#include "SwarmReview.generated.h"
|
|
|
|
USTRUCT()
|
|
struct FSwarmReviewVote
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY()
|
|
int32 Value;
|
|
|
|
UPROPERTY()
|
|
int32 Version;
|
|
|
|
UPROPERTY()
|
|
bool IsStale;
|
|
};
|
|
|
|
USTRUCT()
|
|
struct FSwarmReviewParticipant
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY()
|
|
FSwarmReviewVote Vote;
|
|
};
|
|
|
|
USTRUCT()
|
|
struct FSwarmReview
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY()
|
|
int32 Id;
|
|
|
|
UPROPERTY()
|
|
FString State;
|
|
|
|
UPROPERTY()
|
|
FString Author;
|
|
|
|
UPROPERTY()
|
|
TMap<FString, FSwarmReviewParticipant> Participants;
|
|
};
|
|
|
|
USTRUCT()
|
|
struct FSwarmReviewCollection
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UPROPERTY()
|
|
TArray<FSwarmReview> Reviews;
|
|
}; |