Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Configuration/Configuration.h
2025-05-18 13:04:45 +08:00

19 lines
500 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FConfiguration
{
public:
static void Init();
static FString Substitute(const FString& InStr);
static FString SubstituteAndNormalizeFilename(const FString& InStr);
static FString SubstituteAndNormalizeDirectory(const FString& InStr);
static void AddOrUpdateEntry(const FString& Key, const FString& NewValue);
private:
static TSharedPtr<FConfiguration> Instance;
TMap<FString, FString> Values;
};