32 lines
858 B
C#
32 lines
858 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class SlateUGSTarget : TargetRules
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{
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public SlateUGSTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "SlateUGS";
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bBuildDeveloperTools = false;
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// SlateUGS doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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// We need CoreUObject compiled in as the source code access module requires it
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bCompileAgainstCoreUObject = true;
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// SlateUGS.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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bHasExports = false;
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// Make sure to get all code in SlateEditorStyle compiled in
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bBuildDeveloperTools = true;
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}
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}
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