Files
UnrealEngine/Engine/Source/Programs/SlateUGS/Private/Widgets/SSettingsWindow.h
2025-05-18 13:04:45 +08:00

44 lines
978 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SWindow.h"
#include "SCheckBoxList.h"
class UGSTab;
namespace UGSCore
{
struct FUserSettings;
}
class SSettingsWindow final: public SWindow
{
public:
SLATE_BEGIN_ARGS(SSettingsWindow) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UGSTab* InTab);
private:
/** Handle the check box enable or disabling for AfterSync settings */
void HandleBuildChanged(ECheckBoxState InCheck);
ECheckBoxState HandleGetBuildChecked() const;
void HandleRunChanged(ECheckBoxState InCheck);
ECheckBoxState HandleGetRunChecked() const;
void HandleOpenSolutionChanged(ECheckBoxState InCheck);
ECheckBoxState HandleGetOpenSolutionChecked() const;
void HandleSyncCompiledEditor(ECheckBoxState InCheck);
ECheckBoxState HandleGetSyncCompiledEditor() const;
FReply OnOkClicked();
FReply OnCancelClicked();
UGSTab* Tab = nullptr;
TSharedPtr<UGSCore::FUserSettings> UserSettings;
};