Files
UnrealEngine/Engine/Source/Programs/Shared/UnrealBuildTool.Tests/UnrealBuildTool.Tests.csproj
2025-05-18 13:04:45 +08:00

36 lines
1.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="MSTest.TestAdapter" Version="3.6.2">
<TreatAsUsed>true</TreatAsUsed>
</PackageReference>
<PackageReference Include="MSTest.TestFramework" Version="3.6.2" />
<PackageReference Include="coverlet.collector" Version="6.0.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\EpicGames.Horde\EpicGames.Horde.csproj" />
<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" />
</ItemGroup>
</Project>