47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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namespace UnrealBuildTool.Tests.TestUtilities
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{
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internal class SafeTestDirectory : IDisposable
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{
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internal string TemporaryDirectory { get; private set; }
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private bool _wasFolderCreated = false;
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private SafeTestDirectory(string temporaryDirectory, bool wasFolderCreated = false)
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{
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TemporaryDirectory = temporaryDirectory;
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_wasFolderCreated = wasFolderCreated;
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}
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internal static SafeTestDirectory CreateTestDirectory(string absoluteDirectoryPath)
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{
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SafeTestDirectory returnDirectory = new SafeTestDirectory(absoluteDirectoryPath);
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if (!Directory.Exists(absoluteDirectoryPath))
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{
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Directory.CreateDirectory(absoluteDirectoryPath);
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returnDirectory._wasFolderCreated = true;
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}
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return returnDirectory;
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}
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public void Dispose()
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{
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if (_wasFolderCreated && !String.IsNullOrEmpty(TemporaryDirectory) && Directory.Exists(TemporaryDirectory))
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{
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try
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{
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Directory.Delete(TemporaryDirectory, true);
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}
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catch (Exception)
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{
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// Swallow exception
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}
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}
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}
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}
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}
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