Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.UHT/Specifiers/UhtEnumSpecifiers.cs
2025-05-18 13:04:45 +08:00

34 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Diagnostics.CodeAnalysis;
using EpicGames.Core;
using EpicGames.UHT.Tables;
using EpicGames.UHT.Types;
using EpicGames.UHT.Utils;
namespace EpicGames.UHT.Parsers
{
/// <summary>
/// Collection of UENUM specifiers
/// </summary>
[UnrealHeaderTool]
[SuppressMessage("CodeQuality", "IDE0051:Remove unused private members", Justification = "Attribute accessed method")]
public static class UhtEnumSpecifiers
{
[UhtSpecifier(Extends = UhtTableNames.Enum, ValueType = UhtSpecifierValueType.Legacy)]
private static void FlagsSpecifier(UhtSpecifierContext specifierContext)
{
UhtEnum enumObj = (UhtEnum)specifierContext.Type;
enumObj.EnumFlags |= EEnumFlags.Flags;
}
[UhtSpecifier(Extends = UhtTableNames.Enum, ValueType = UhtSpecifierValueType.Legacy)]
private static void MinimalAPISpecifier(UhtSpecifierContext specifierContext)
{
UhtEnum enumObj = (UhtEnum)specifierContext.Type;
enumObj.EnumExportFlags |= UhtEnumExportFlags.MinimalAPI;
}
}
}