Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.ScriptBuild/EpicGames.ScriptBuild.csproj
2025-05-18 13:04:45 +08:00

46 lines
2.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\UnrealEngine.csproj.props" />
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<Deterministic>true</Deterministic>
<RootNamespace>EpicGames.ScriptBuild</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development;Analyze</Configurations>
<Nullable>enable</Nullable>
<DebugType>full</DebugType>
<DebugType>pdbonly</DebugType>
<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<!-- Reference file is generated by AutomationTool. It contains a list of project references that will be compiled with 'dotnet build' -->
<Import
Project="$(EngineDir)\Intermediate\Build\EpicGames.ScriptBuild.props"
Condition="Exists('$(EngineDir)\Intermediate\Build\EpicGames.ScriptBuild.props') And '$(EpicGamesMsBuild)' == 'true'" />
</Project>