85 lines
4.8 KiB
XML
85 lines
4.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<RootNamespace>EpicGames.Perforce</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Analyze;Debug;Release;Development</Configurations>
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<nullable>enable</nullable>
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<DebugType>pdbonly</DebugType>
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<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DocumentationFile>EpicGames.Perforce.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<EnforceCodeStyleInBuild>True</EnforceCodeStyleInBuild>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="EpicGames.Perforce.uatbuildrecord" />
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<None Remove="EpicGames.Perforce.xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Shared\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EpicGames.Core\EpicGames.Core.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<WindowsNativeConfig>Release</WindowsNativeConfig>
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<WindowsNativeConfig Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">Debug</WindowsNativeConfig>
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<DebugType>full</DebugType>
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<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
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<EnableNETAnalyzers>True</EnableNETAnalyzers>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\..\..\..\Binaries\DotNET\EpicGames.Perforce.Native\win-x64\$(WindowsNativeConfig)\EpicGames.Perforce.Native.dll" Visible="false">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\DotNET\EpicGames.Perforce.Native\win-x64\$(WindowsNativeConfig)\EpicGames.Perforce.Native.pdb" Visible="false" Condition="Exists('..\..\..\..\Binaries\DotNET\EpicGames.Perforce.Native\win-x64\$(WindowsNativeConfig)\EpicGames.Perforce.Native.pdb')">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\MSVCP140.dll" Visible="false" Condition="Exists('..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\MSVCP140.dll')">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\VCRUNTIME140.dll" Visible="false" Condition="Exists('..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\VCRUNTIME140.dll')">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\VCRUNTIME140_1.dll" Visible="false" Condition="Exists('..\..\..\..\Binaries\ThirdParty\AppLocalDependencies\Win64\Microsoft.VC.CRT\VCRUNTIME140_1.dll')">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\DotNET\EpicGames.Perforce.Native\linux-x64\Release\EpicGames.Perforce.Native.so" Visible="false">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="..\..\..\..\Binaries\DotNET\EpicGames.Perforce.Native\mac-x64\Release\EpicGames.Perforce.Native.dylib" Visible="false">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="System.Linq.Async" Version="6.0.1" />
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</ItemGroup>
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</Project>
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