57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DotNetPerforceLib : ModuleRules
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{
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public DotNetPerforceLib(ReadOnlyTargetRules Target) : base(Target)
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{
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDefinitions.Add("OS_NT");
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PrivateDefinitions.Add("_CRT_NONSTDC_NO_DEPRECATE");
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}
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PublicIncludePathModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("OpenSSL");
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string ApiPath = Target.UEThirdPartySourceDirectory + "Perforce/p4api-2023.2/";
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicSystemIncludePaths.Add(ApiPath + "Linux/include");
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PublicAdditionalLibraries.Add(ApiPath + "Linux/lib/libclient.a");
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PublicAdditionalLibraries.Add(ApiPath + "Linux/lib/librpc.a");
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PublicAdditionalLibraries.Add(ApiPath + "Linux/lib/libsupp.a");
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PublicAdditionalLibraries.Add(ApiPath + "Linux/lib/libp4script_cstub.a");
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PublicSystemLibraries.Add("dl");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicIncludePaths.Add(ApiPath + "Mac/include");
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PublicAdditionalLibraries.Add(ApiPath + "Mac/lib/libclient.a");
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PublicAdditionalLibraries.Add(ApiPath + "Mac/lib/librpc.a");
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PublicAdditionalLibraries.Add(ApiPath + "Mac/lib/libsupp.a");
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PublicAdditionalLibraries.Add(ApiPath + "Mac/lib/libp4script_cstub.a");
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PublicFrameworks.Add("Foundation");
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PublicFrameworks.Add("CoreFoundation");
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PublicFrameworks.Add("CoreGraphics");
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PublicFrameworks.Add("CoreServices");
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PublicFrameworks.Add("Security");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicIncludePaths.Add(ApiPath + "Win64/include");
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PublicAdditionalLibraries.Add(ApiPath + "Win64/lib/libclient.lib");
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PublicAdditionalLibraries.Add(ApiPath + "Win64/lib/librpc.lib");
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PublicAdditionalLibraries.Add(ApiPath + "Win64/lib/libsupp.lib");
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PublicAdditionalLibraries.Add(ApiPath + "Win64/lib/libp4script_cstub.lib");
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}
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}
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}
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} |